Model

Model

Show, change, delete and configure 3-D model in the scene.

MODEL_ADD|(model alias)|(model file name)
MODEL_ADD|(model alias)|(model file name)|x,y,z
MODEL_ADD|(model alias)|(model file name)|x,y,z|rx,ry,rz
MODEL_ADD|(model alias)|(model file name)|x,y,z|rx,ry,rz|(ON or OFF for cartoon)
MODEL_ADD|(model alias)|(model file name)|x,y,z|rx,ry,rz|(ON or OFF for cartoon)|(parent model alias)
MODEL_ADD|(model alias)|(model file name)|x,y,z|rx,ry,rz|(ON or OFF for cartoon)|(parent model alias)|(parent bone name)
MODEL_CHANGE|(model alias)|(model file name)
MODEL_DELETE|(model alias)
MODEL_BINDBONE|(key name)|(min)|(max)|(model alias)|(bone name)|x1,y1,z1|rx1,ry1,rz1|x2,y2,z2|rx2,ry2,rz2
MODEL_BINDFACE|(key name)|(min)|(max)|(model alias)|(face name)|rate1|rate2

MODEL_EVENT_ADD|(model alias)
MODEL_EVENT_CHANGE|(model alias)
MODEL_EVENT_DELETE|(model alias)
MODEL_EVENT_SELECT|(model alias)
MODEL_EVENT_BINDBONE|(key name)|(model alias)|(bone name)
MODEL_EVENT_BINDFACE|(key name)|(model alias)|(face name)

Model-to-bone mapping

Let a KeyValue dominates and controls a bone of a model.

MODEL_BINDBONE|(key name)|(min)|(max)|(model alias)|(bone name)|x1,y1,z1|rx1,ry1,rz1|x2,y2,z2|rx2,ry2,rz2
MODEL_BINDFACE|(key name)|(min)|(max)|(model alias)|(face name)|rate1|rate2
MODEL_EVENT_BINDBONE|(key name)|(model alias)|(bone name)
MODEL_EVENT_BINDFACE|(key name)|(model alias)|(face name)

Last modified December 30, 2019: Updating Contents (0329aa3)