Motion

Motion

Start, stop, delete and configure motions onto a model.

MOTION_ADD|(model alias)|(motion alias)|(motion file name)
MOTION_ADD|(model alias)|(motion alias)|(motion file name)|(FULL or PART)
MOTION_ADD|(model alias)|(motion alias)|(motion file name)|(FULL or PART)|(ONCE or LOOP)
MOTION_ADD|(model alias)|(motion alias)|(motion file name)|(FULL or PART)|(ONCE or LOOP)|(ON or OFF for smooth)
MOTION_ADD|(model alias)|(motion alias)|(motion file name)|(FULL or PART)|(ONCE or LOOP)|(ON or OFF for smooth)|(ON or OFF for reposition)
MOTION_ADD|(model alias)|(motion alias)|(motion file name)|(FULL or PART)|(ONCE or LOOP)|(ON or OFF for smooth)|(ON or OFF for reposition)|priority
MOTION_ACCELERATE|(model alias)|(motion alias)|(speed)|(duration)|(specified time for end)
MOTION_CHANGE|(model alias)|(motion alias)|(motion file name)
MOTION_DELETE|(model alias)|(model alias)
MOTION_EVENT_ADD|(model alias)|(motion alias)
MOTION_EVENT_ACCELERATE|(model alias)|(motion alias)
MOTION_EVENT_CHANGE|(model alias)|(model alias)
MOTION_EVENT_DELETE|(model alias)|(motion alias)
MOTION_RESET|(model alias)|(motion alias)

Motion override configuration

Set special bone / face motion override rule: replace (=overwrite), add(=additive) or none(=ignored).

MOTION_CONFIGURE|(model alias)|(motion alias)|MODE_BONE_REPLACE|bonename[,bonename,..]
MOTION_CONFIGURE|(model alias)|(motion alias)|MODE_BONE_ADD|bonename[,bonename,..]
MOTION_CONFIGURE|(model alias)|(motion alias)|MODE_BONE_NONE|bonename[,bonename,..]
MOTION_CONFIGURE|(model alias)|(motion alias)|MODE_FACE_REPLACE|facename[,facename,..]
MOTION_CONFIGURE|(model alias)|(motion alias)|MODE_FACE_ADD|facename[,facename,..]
MOTION_CONFIGURE|(model alias)|(motion alias)|MODE_FACE_NONE|bonename[,bonename,..]

Last modified December 30, 2019: Updating Contents (0329aa3)