Moves

Moves

Let the model move, turn or rotate. GLOBAL means that the position or rotations are treated at global coordinates, and LOCAL means they are local to each model.

MOVE_START|(model alias)|x,y,z
MOVE_START|(model alias)|x,y,z|(GLOBAL or LOCAL position)
MOVE_START|(model alias)|x,y,z|(GLOBAL or LOCAL position)|(move speed)
MOVE_STOP|(model alias)
MOVE_EVENT_START|(model alias)
MOVE_EVENT_STOP|(model alias)
TURN_START|(model alias)|x,y,z
TURN_START|(model alias)|x,y,z|(GLOBAL or LOCAL position)
TURN_START|(model alias)|x,y,z|(GLOBAL or LOCAL position)|(rotation speed)
TURN_STOP|(model alias)
TURN_EVENT_START|(model alias)
TURN_EVENT_STOP|(model alias)
ROTATE_START|(model alias)|rx,ry,rz
ROTATE_START|(model alias)|rx,ry,rz|(GLOBAL or LOCAL rotation)
ROTATE_START|(model alias)|rx,ry,rz|(GLOBAL or LOCAL rotation)|(rotation speed)
ROTATE_STOP|(model alias)
ROTATE_EVENT_START|(model alias)
ROTATE_EVENT_STOP|(model alias)