All Options in mdf
List of all options in .mdf file
All the “key=value” values in .mdf file are also stored to KeyValue so that the value can be referred in various modules.
######################################################################
#
# MDF options
#
# the following values are default values
#
######################################################################
#
# all the "key=value" values are also stored to KeyValue at startup, so
# you can also set any KeyValues in .mdf file.
#
######################################################################
### App
# file name to save all logs (leave blank to disable) (desktop)
log_file=
# exclude_[plugin_name]=yes will disable plugin
# example:
# exclude_Plugin_Audio=yes
# exclude_Plugin_ErrorBlock=yes
# exclude_Plugin_Julius=yes
# exclude_Plugin_Open_JTalk=yes
# exclude_Plugin_Network=yes
# exclude_Plugin_Remote=yes
### View
# window size (desktop)
window_size=600,600
# start with full screen mode (desktop)
full_screen=false
# MSAA (multi-sampling anti alias) intensity (desktop)
max_multi_sampling=4
# show fps text at left-top corner
show_fps=true
# display model comment for this period in sec.
display_comment_time=5.0
# show buttons by default (from 2.0)
show_button=true
# show caption by default (from 2.0)
show_caption=true
### Scene
# maximum number of models in the scene
max_num_model=10
# floor/background stage size in (x,z,y)
stage_size=25.0,25.0,40.0
# campus color
campus_color=0.0,0.0,0.2
# do shadow rendering by default
use_shadow=true
# physics simulation fps (lower value for light-weight simulation)
bullet_fps=120
# insert physics on floor when true
bullet_floor=true
# motion delay/advance timing adjuster in sec
motion_adjust_time=0.0
# lipsync motion priority
lipsync_priority=100.0
### Camera at startup
# camera rotation
camera_rotation=0.0,0.0,0.0
# camera position
camera_transition=0.0,13.0,0.0
# camera distance
camera_distance=100.0
# camera fovy
camera_fovy=16.0
### Bullet Physics
# gravity factor (10.0 for compatibility with MMD)
gravity_factor=10.0
### Rendering
# use cartoon rendering
use_cartoon_rendering=true
# use MMD-like cartoon
use_mmd_like_cartoon=true
# default edge width
cartoon_edge_width=0.35
# edge width changing step by key
cartoon_edge_step=1.2
# edge color for selected models
cartoon_edge_selected_color=1.0,0.0,0.0,1.0
# log display size (x,y) in letters
log_size=80,30
# log display position (x,y,z)
log_position=-17.5,3.0,-20.0
# log display scale
log_scale=1.0
# light direction default (x,y,z,w)
light_direction=0.5,1.0,0.5,0.0
# light intensity
light_intensity=0.6
# default light color
light_color=1.0,1.0,1.0
### User interface
# mouse/key sensitivity for view rotation
rotate_step=4.5
# mouse/key sensitivity for view transition
translate_step=0.5
# mouse/key sensitivity for camera distance change
distance_step=4.0
# mouse/key sensitivity for camera fovy change
fovy_step=1.0
### Shadow mapping
# do self-shadow mapping (heavy) by default
use_shadow_mapping=false
# texture size for shadow mapping
shadow_mapping_texture_size=1024
# shadow density on model for shadow mapping
shadow_mapping_self_density=1.0
# shadow density on floor for shadow mapping
shadow_mapping_floor_density=0.5
# switch shadow rendering order
shadow_mapping_light_first=true
############################################################### end of MDF_OPTIONS.txt
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Last modified January 7, 2021: update docs for 2.0 (24ec60d)