Effects

Effects #

Due to technical limitations, the current MMDAgent-EX cannot handle effect files for MikuMikuEffect (the MikuMikuDance effect extension tool, commonly called MME).

However, the following two post-effects are pseudo-supported. Please note these are only approximations and do not reproduce the original rendering exactly.

AutoLuminous #

Auto Luminous (by Soboro, commonly called “AL” – an effect that makes objects glow) is pseudo-implemented inside MMDAgent-EX using mipmaps. As in the original, materials on 3D models with Shininess of 101 or higher are rendered as emissive.

This effect is enabled by default and will automatically turn on when a model with such materials is displayed. To turn the effect off, press Shift + L several times.

Diffusion Effect #

The diffusion effect only works on Windows and Linux. It does not work on macOS due to OpenGL incompatibilities.

MMDAgent-EX includes a GLSL implementation based on Otamon’s modified diffusion filter for MME. It is off by default, but you can enable it by setting diffusion_postfilter=true in the .mdf file like this:

diffusion_postfilter=true
diffusion_postfilter_intensity=0.6
diffusion_postfilter_scale=1.0

diffusion_postfilter_intensity controls the glow intensity, and diffusion_postfilter_scale controls the glow radius. The defaults are shown above; specify values to change them.