The current MMDAgent-EX cannot handle effect files for MikuMikuEffect (an effect expansion tool for MikuMikuDance, commonly known as MME) due to technical constraints.
However, it does provide pseudo-support for the two post-effects listed below. Please note that these are only approximations and the rendering results may differ from the originals.
We’ve pseudo-implemented the
Auto Luminous effect (created by Soboro, commonly known as AL, an effect that makes objects glow) in MMDAgent-EX using Mipmaps. Just like the original, materials with a
Shininess value of 101 or above in 3D models will be expressed as glowing.
This process is enabled by default, and rendering is automatically switched on when a model with the above-mentioned materials is displayed. If you want to turn the effect off, please press
Shift + L several times.
Diffusion Effect #
The diffusion effect only works on Windows and Linux. It does not work on macOS due to OpenGL incompatibility.
We’ve implemented a version of the MME-ready
modified diffusion filter (by Otamon) in MMDAgent-EX using GLSL. It is off by default, but can be switched on by setting
diffusion_postfilter=true in the .mdf file as shown below.
diffusion_postfilter_intensity specifies the brightness of the light, and
diffusion_postfilter_scale specifies the range of the light. The default values are as shown above, and if you want to change them, you need to specify the values.